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1. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Have become? Cap injectors always were a MUST fit since eve Day 1! Well as someone who has been around since day 1, i can say that isnt quite true. But for a very long time now, cap boosters have been unsubstitutable ...
- by Sakkar Arenith - at 2013.06.20 11:15:00
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2. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: [...] This means if you turn on your NOS, and you have 125 cap in your cap pool, and your opponent has 370, the NOS works regardless of relative % cap. The biggest effect here will most likely be that any time you're fighting...
- by Sakkar Arenith - at 2013.06.20 10:07:00
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3. DScan - in Player Features and Ideas Discussion [original thread]
Completely agreed with the OP. Frantically clicking scan isnt a skill, its a tick that everyone out of high sec has either been afflicted with or has by now been removed from the player pool. Despite, thinking how l33t you are because you "can" ...
- by Sakkar Arenith - at 2013.06.05 11:10:00
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4. Bring back gate flash - in Player Features and Ideas Discussion [original thread]
yes you do. too busy ranting to notice the electric discharge animation when someone uses the gate? RABBLE RABBLE RABBLE
- by Sakkar Arenith - at 2013.06.05 11:02:00
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5. Remote Repairing: Why no risk PVP is ruining Warfare - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: This whole discussion reminds me of what went down before the nano-nerf. Exactly! "The Nanophoon isnt op, all you need is an arazu, two rapiers and two long range dps ships to counter it, noob, L2P..." Similarly: "Remote ...
- by Sakkar Arenith - at 2013.06.01 15:35:00
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6. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
The problem with the resistance boni, isnt that they are particularly strong, its that Remote Repping is overpowered beyond any sanity
- by Sakkar Arenith - at 2013.06.01 10:58:00
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7. Odyssey: The Big Lie - Let's bring back exploration in exploration. - in Player Features and Ideas Discussion [original thread]
Hmm, i think something like this might be worth, pardon the pun, "exploring": - Create individual exploration events What I mean is, say you randomly travel through a region, warp to a station, kill a few npcs in a belt, whatever... Suddenly Y...
- by Sakkar Arenith - at 2013.05.24 17:52:00
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8. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
agreed the empires ought to be more "isolated". That will actually boost regional/empire markets and actually give reason to not shop in jita ll the time
- by Sakkar Arenith - at 2013.05.07 20:07:00
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9. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Job Valador wrote: Have to admit though OP, the geddon is defiantly a good change theme wise. Ohh dont get me wrong, i really love the new geddon. Its a missile/neut wielding drone boat. Its basically a golden dominix! And that is the e...
- by Sakkar Arenith - at 2013.04.15 13:21:00
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10. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Quote: So for the sake of roleplay and backstory fluff you would have 90% of the game's ships be basically useless, the way it used to be? No. Biomass yourself. So for the sake of being ******** you are just stupid like that 90% of the tim...
- by Sakkar Arenith - at 2013.04.13 23:47:00
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11. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Dear EVE community, I don't know about you, but I have been playing this game since early beta, and with increasing frequency I find myself in a wow clone where all ships are basically the same, but where we can choose the color. Lets examine th...
- by Sakkar Arenith - at 2013.04.13 17:53:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Well, thats quite something! Abaddon: Was fine, stayed fine... straight forward as ever. Apoc: Well... it was kinda **** for everything but PVE, now its badish at pve, and might have a niche with tachyon, but then again, it seems like a v...
- by Sakkar Arenith - at 2013.04.08 16:21:00
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13. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: I know the fit was a grab-bag type of thing, looks viable enough though. As said variations will be in the lows, think that TE's will see heavy use if only to be able track anything when burning. Yeah, but Vagabond is T2 ...
- by Sakkar Arenith - at 2013.03.29 16:13:00
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14. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Quote: Once again, judging by how you fit and fly your brawling slicers, if you fit the navy omen by the same philosophy I understand that you think it is crap in comparison to the other navy cruisers. You are not taking advantage of the ship...
- by Sakkar Arenith - at 2013.03.28 19:10:00
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15. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: Durrr wrote: Flyinghotpocket wrote: omen navy getting less turret damage than it already HAS. and less hitpoints than its RIVAL THE STABBER FLEET in every category. and the stabber fleet is untouched? seruiosly UNA...
- by Sakkar Arenith - at 2013.03.28 18:38:00
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16. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
wtf nomen?! while I appreciate the optimal bonus and more stable cap, how n the hell is it supposed to stand up to a vexor or god forbid an sfi?! Its an oversized slicer now, that will be tackled in an instant and popped a second after that.. /...
- by Sakkar Arenith - at 2013.03.28 17:52:00
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17. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: In large fleet engagements, you dont even fit a point on your ship - so the distance between you and your target is not limited by 25 km. That's why rails DO work very well, with Rokhs and Nagas among the most used ships re...
- by Sakkar Arenith - at 2013.03.05 07:13:00
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18. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
The problem is not just the cap use or Amarr ships in general, the problem lies within faulty EVE mechanics that have not worked properly since the beta, and that only have gotten worse as time went by. A bit of history, so you can put the curren...
- by Sakkar Arenith - at 2013.03.04 23:07:00
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19. What happened to geomerics and real time radiosity? - in Player Features and Ideas Discussion [original thread]
its prolly not too high on ccps agenda atm, but apart from the amarrian quarters all others really feel cold and sterile
- by Sakkar Arenith - at 2012.05.22 12:03:00
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